In case of income loss that's a clear disadvantage, in case of floating point number division, the income is delayed, which is - at the very least - a slight disadvantage. As soon as you up your income by to an amount not dividable by the number of players, income is getting lost or at least divided into fragments of 1. I'd consider single player easier overall.Īctually, income rounding is working against you in multiplayer. MP has some advantages over SP in terms of research, income rounding, more starting heroes (potentially) etc, but the lack of pausing is a huge handicap.